Mini Game Templates · Solitaire 3.0 Pack
Card-based patience templates with reusable card visuals, rule engines, scoring, and undo-friendly flows.
🏠 Overview
10 fully playable mini-games, each with boosters, achievements, reskin slots, a first-run tutorial, per-level difficulty scaling and light/dark theming — all driven by one shared runtime.
IMiniGame and is discovered automatically by reflection — no scene wiring, no prefab lists.Shared capabilities
⚙ How it works
This is a procedural-UI games template. Every game builds its own interface and logic in C# at runtime inside the RectTransform you give it — there are no hand-placed prefabs to wire up. The shipped demo scene is a pre-baked snapshot of that build, so you can inspect the full hierarchy without pressing Play; on Play it rebuilds itself and becomes fully interactive.
The Studio
Open Tools > Mini Game Templates > Studio for per-game tuning panels. Settings you edit are saved to ScriptableObject assets under Assets/MiniGameTemplates/Resources/Config/ and loaded by the games at runtime.
Customization at a glance
| What to change | Where to find it |
|---|---|
| Game rules / difficulty / dimensions | Studio, or the game's <Game>Settings asset |
| Per-level difficulty curve | Studio > game panel > Levels editor |
| Colours / overall look | MiniGameTheme asset, or the in-app DARK/LIGHT toggle |
| Game art (tiles, pieces, backgrounds…) | Reskin system — Tools > Mini Game Templates > Reskin Editor |
| Boosters offered | Each game's <Game>BoosterSpec.cs |
| Deeper layout / behaviour | The game's <Game>Game.cs build code |
⚡ Quick start
- Import
MiniGameTemplates-Solitaire3.unitypackage. If Unity offers to import TMP Essentials, accept — the demo UI uses TextMeshPro. - Open
Assets/MiniGameTemplates/Demo/MiniGameTemplates_Solitaire3.unity. The full demo is already baked into the scene. - Press Play — the dashboard lists every Solitaire 3.0 game; pick, play, and try the boosters and cheat rail.
- Open Tools > Mini Game Templates > Studio and tune any game's settings.
- (Optional) Open Tools > HLK > Guided Setup to configure the bundled LiveOps kit — ads, IAP, notifications, rate-us and more (see the LiveOps Kit section).
- To ship a single game inside your own UI, use the
IMiniGamecontract:
IMiniGame game = new EightOffGame();
game.Mount(hostRect, context); // context : IMiniGameContext
// ... later, when done:
game.Unmount();
IMiniGameContext (theme, audio, save, events, wallet, score) — copy it or implement the interface with your own services.🛠 Architecture
The IMiniGame contract
public interface IMiniGame {
string Id { get; } // stable snake_case id, e.g. "solitaire3_eight_off"
string DisplayName { get; }
string Category { get; }
string ShortDescription { get; }
void Mount(RectTransform host, IMiniGameContext ctx);
void Unmount();
void NewRound();
IEnumerable<CheatAction> GetCheatActions();
}
Auto-discovery
| Registry | Discovers | Convention |
|---|---|---|
MiniGameRegistry | IMiniGame classes with a [MiniGame] attribute | one per game |
| Booster registry | IBoosterSpec implementations | <Game>BoosterSpec.cs |
| Achievement registry | IAchievementSpec implementations | <Game>AchievementSpec.cs |
| Reskin registry | IReskinSpec implementations | <Game>ReskinSpec.cs |
| Tutorial registry | ITutorialSpec implementations | <Game>TutorialSpec.cs |
Per-game folder layout
Assets/MiniGameTemplates/Runtime/Solitaire3/<Game>/
<Game>Game.cs // gameplay + procedural UI
<Game>Settings.cs // ScriptableObject settings (+ static Default)
<Game>BoosterSpec.cs // booster definitions
<Game>AchievementSpec.cs // achievement definitions
<Game>ReskinSpec.cs // reskinnable sprite slots
<Game>TutorialSpec.cs // first-run walkthrough steps
Runtime flow
Mount(host, ctx) → NewRound() → player input loop → RoundWon / RoundLost event → NewRound() or Unmount()
🎮 Eight Off
FreeCell-style: build down by suit, foundations up by suit.
How to play
- Tableau columns build DOWN by suit. Tap a card to move it onto the next-higher card of the same suit, into an empty column, or onto a free cell.
- Build the four foundations UP by suit from Ace to King. Park awkward cards in the eight free cells. Clear all 52 cards to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card that can move to a foundation right now. |
| Undo | undo | Take back your last move. |
| Auto-Lift | auto | Send every card that already fits straight to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Eight Is Enough Win your first game of Eight Off. | 1 | — |
| Cell Master Win 10 games of Eight Off. | 10 | 200 coins |
| No Take-Backs Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of Eight Off. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
SeededCells | 4 | How many of the eight free cells start filled at the deal (classic Eight Off seeds 4). |
🎮 Baker's Game
FreeCell built down BY SUIT — four cells, eight columns.
How to play
- Like FreeCell, but the tableau builds DOWN BY SUIT. Tap a top card, then tap the same-suit card one rank higher, an empty column, or a free cell.
- Only FOUR free cells here — use them sparingly. Foundations build up by suit from Ace to King. Clear every card to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card that can move to a foundation right now. |
| Undo | undo | Take back your last move. |
| Auto-Lift | auto | Send every card that already fits straight to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Fresh Bake Win your first game of Baker's Game. | 1 | — |
| Master Baker Win 10 games of Baker's Game. | 10 | 200 coins |
| By Hand Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of Baker's Game. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
BuildBySuit | true | If true the tableau builds DOWN by suit (classic Baker's Game). Left for clarity — the game always builds down by suit. |
🎮 Simple Simon
Spider-style: build down, clear King-to-Ace suit runs.
How to play
- Build columns DOWN regardless of suit. Tap a card to lift it (and the ordered run on top of it) onto a card one rank higher in another column.
- When a column ends in a full King-to-Ace run of ONE suit, it is removed to a foundation. Clear all four suits to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card you can move right now. |
| Undo | undo | Take back your last move. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Simple Pleasures Win your first game of Simple Simon. | 1 | — |
| Spider Slayer Win 10 games of Simple Simon. | 10 | 200 coins |
| Full House Complete a King-to-Ace suit run. | 1 | 120 coins |
| Marathon Finish 50 games of Simple Simon. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
RequireSameSuitToMove | false | If true, a group can be lifted only when it is a same-suit run (classic). If false, any descending group may be moved. |
🎮 La Belle Lucie
Build fans down by suit; foundations up by suit.
How to play
- The pack is dealt into small fans. Only the exposed END card of a fan is in play. Tap it to build DOWN BY SUIT onto another fan's end card.
- Send Aces and the next card of each suit UP to the four foundations. Clear every card to win — there are no reshuffles here, so plan ahead.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a fan card you can play right now. |
| Undo | undo | Take back your last move. |
| Auto-Lift | auto | Send every card that already fits straight to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Belle of the Ball Win your first game of La Belle Lucie. | 1 | — |
| Fan Dancer Win 10 games of La Belle Lucie. | 10 | 200 coins |
| Graceful Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of La Belle Lucie. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
AllowMovesToEmptyFans | false | If true, an empty fan can be filled by any single card. Classic La Belle Lucie does NOT allow this; left off by default. |
🎮 Bristol
Build fans down (any suit); deal reserves from the stock.
How to play
- Eight fans build DOWN regardless of suit. Tap a fan's end card to drop it onto another fan's end card one rank higher.
- Tap the stock to deal a card onto each of the three reserves. Foundations build up by suit, Ace to King. Clear every card to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card you can play right now. |
| Undo | undo | Take back your last move or deal. |
| Auto-Lift | auto | Send every card that already fits straight to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Bristol Fashion Win your first game of Bristol. | 1 | — |
| Channel Master Win 10 games of Bristol. | 10 | 200 coins |
| Steady Hand Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of Bristol. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
AllowMovesToEmptyFans | false | Empty fans may NOT be refilled in classic Bristol. Left off. |
🎮 Flower Garden
Build beds down; the whole bouquet reserve is in play.
How to play
- Six garden beds build DOWN regardless of suit. Tap a bed's bottom card to move it onto another bed's card one rank higher.
- Every card in the bouquet reserve is available — tap any of them to play. Foundations build up by suit, Ace to King. Clear every card to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card you can play right now. |
| Undo | undo | Take back your last move. |
| Auto-Lift | auto | Send every card that already fits straight to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Green Thumb Win your first game of Flower Garden. | 1 | — |
| Head Gardener Win 10 games of Flower Garden. | 10 | 200 coins |
| Untended Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of Flower Garden. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
BouquetFullyAvailable | true | Every card in the reserve bouquet is always available to play (classic Flower Garden). Left for clarity. |
🎮 Easthaven
Build down by alt colour; deal a row to every column.
How to play
- Columns build DOWN in ALTERNATING colours (like Klondike). Tap a face-up card to lift it and the ordered run above it onto a card one rank higher.
- Tap the stock to deal a new card to EVERY column at once. Foundations build up by suit. Clear all 52 cards to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card you can play right now. |
| Undo | undo | Take back your last move or deal. |
| Auto-Lift | auto | Send every card that already fits straight to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Safe Harbour Win your first game of Easthaven. | 1 | — |
| Harbourmaster Win 10 games of Easthaven. | 10 | 200 coins |
| Smooth Sailing Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of Easthaven. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
EmptyColumnsNeedKing | false | If true, only a King (or a King-headed run) may fill an empty column (classic). If false, any card may. |
🎮 Penguin
FreeCell variant; foundations and tableau wrap on a beak rank.
How to play
- The first card sets the 'beak' rank. Foundations build UP from it and WRAP past the King back to the Ace. The tableau builds DOWN by suit, also wrapping.
- Park awkward cards in the seven free cells. Tap a top card, then tap a destination. Clear all 52 cards to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card that can move to a foundation right now. |
| Undo | undo | Take back your last move. |
| Auto-Lift | auto | Send every card that already fits straight to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Cool Customer Win your first game of Penguin. | 1 | — |
| Whole Colony Win 10 games of Penguin. | 10 | 200 coins |
| Ice Cold Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of Penguin. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
EmptyColumnsAcceptAny | true | If true, an empty column may be filled by any single card. Classic Penguin allows the rank just below the beak; left open. |
🎮 Napoleon's Tomb
Build four foundations up from 7 and four down from 6.
How to play
- Four foundations build UP from 7 (to Queen) and four build DOWN from 6 (to Ace) — by RANK only, suit ignored. Tap the stock to turn cards up.
- Play the waste card to a foundation, or park it on one of the four reserves around the tomb. Fill all eight foundations to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card that can move to a foundation right now. |
| Undo | undo | Take back your last move or deal. |
| Auto-Lift | auto | Send every available card that already fits to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Vive l'Empereur Win your first game of Napoleon's Tomb. | 1 | — |
| Grand Army Win 10 games of Napoleon's Tomb. | 10 | 200 coins |
| No Retreat Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of Napoleon's Tomb. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
Redeals | 1 | How many times the stock may be recycled from the waste. |
🎮 Agnes Sorel
Klondike variant; foundations wrap from a dealt base rank.
How to play
- The dealt base card sets the foundation rank. Foundations build UP by suit and WRAP past the King. The tableau builds DOWN by ALTERNATING colour, also wrapping.
- Tap a face-up card to lift it and the alt-colour run above it. Tap the deal pile to send a new card to every column. Clear all 52 cards to win.
Boosters
| Booster | Key | Effect |
|---|---|---|
| Hint | hint | Highlight a card you can play right now. |
| Undo | undo | Take back your last move or deal. |
| Auto-Lift | auto | Send every card that already fits straight to the foundations. |
Achievements
| Achievement | Goal | Reward |
|---|---|---|
| Court Favourite Win your first game of Agnes Sorel. | 1 | — |
| Royal Favourite Win 10 games of Agnes Sorel. | 10 | 200 coins |
| Composed Win a game without using Undo. | 1 | 150 coins |
| Marathon Finish 50 games of Agnes Sorel. | 50 | 250 coins |
Reskin slots
background card_back card_face — drop art per slot via Tools > Mini Game Templates > Reskin Editor.
Configurable settings
| Setting | Default | What it does |
|---|---|---|
EmptyColumnsNeedBaseRank | false | If true, only the base rank may fill an empty column (classic). If false, any card may. |
💥 Boosters
Per-game power-ups with persistent counts and refund safety, auto-discovered from each game's <Game>BoosterSpec.cs. The demo dashboard renders them as the bottom booster bar.
Activating a booster
bool OnBoosterActivated(string key) {
if (_ended || _busy) return false; // returning false REFUNDS the charge
switch (key) { /* per-key effects */ }
return false; // unknown key -> refund
}
false from the handler refunds the booster — use it whenever the activation can't proceed. Returning true deducts the charge.Award boosters programmatically with BoosterManager.Add(gameId, key, count).
Full booster catalogue
| Game | Booster keys |
|---|---|
| Eight Off | hint undo auto |
| Baker's Game | hint undo auto |
| Simple Simon | hint undo |
| La Belle Lucie | hint undo auto |
| Bristol | hint undo auto |
| Flower Garden | hint undo auto |
| Easthaven | hint undo auto |
| Penguin | hint undo auto |
| Napoleon's Tomb | hint undo auto |
| Agnes Sorel | hint undo auto |
🏆 Achievements
Progression goals per game, defined in <Game>AchievementSpec.cs and tracked persistently by AchievementManager. Unlocks pop a toast card over the game and auto-credit any coin reward. Each game's own goals are listed in its section above.
Reset helpers for testing: AchievementManager.ResetForGame(gameId) and AchievementManager.ResetAll() (also exposed in the demo's cheat rail).
🎨 Reskins
Drop in your own art per slot, per game — no code required. Open Tools > Mini Game Templates > Reskin Editor, pick a game, and assign an image per slot. Art is copied to Resources/Reskin/<gameId>/<slot>.png and imported as a Sprite automatically. In-game, the Skin pill toggles between Default and Custom art.
Per-game slot list
| Game | Slots |
|---|---|
| Eight Off | background card_back card_face |
| Baker's Game | background card_back card_face |
| Simple Simon | background card_back card_face |
| La Belle Lucie | background card_back card_face |
| Bristol | background card_back card_face |
| Flower Garden | background card_back card_face |
| Easthaven | background card_back card_face |
| Penguin | background card_back card_face |
| Napoleon's Tomb | background card_back card_face |
| Agnes Sorel | background card_back card_face |
Skin: —.🎯 Tutorials
First-run overlay walkthroughs, defined declaratively in <Game>TutorialSpec.cs as an ordered list of captioned spotlight steps. Each shows once per game's first session and can be replayed from the demo's cheat rail. Reset with TutorialManager.Reset(gameId).
📈 Level scaling
Per-game difficulty progression — auto-generated out of the box, fully editable in the Studio.
int level = LevelManager.GetCurrent(gameId); // player's current level
var diff = LevelManager.GetDifficultyForCurrent(gameId);
float mult = diff.Get("difficulty", 1f); // ramp targets / timers / AI
The Studio's Levels editor can regenerate a curve (level count, start/end difficulty) or hand-edit individual levels; edits are saved as a LevelSet asset under Resources/Config/Levels/<gameId>.asset. Reset progress with LevelManager.ResetProgress(gameId).
🌙 Light & dark mode
One toggle re-themes the whole scene — chrome and every game. Games read every colour from ctx.Theme, a MiniGameTheme asset that carries both palettes:
theme.ApplyMode(light: true); // swap palettes
bool isLight = theme.IsLightMode;
The demo dashboard's header has a DARK / LIGHT pill; the choice persists between sessions (default: dark). Both palettes are contrast-checked — panel/text/accent pairings stay readable in either mode.
ctx.Theme (Accent, TextPrimary, PanelBackground, …) rather than hardcoding, and your changes work in both modes.🎁 LiveOps Kit (bundled)
The full HyperCasual LiveOps Kit is included in this pack — no stripping, nothing to buy on top. It provides the production meta-game layer around the games:
How it is hooked up in this demo
- Vibrations: every game's sound events (taps, wins, errors) fire matching haptics through the kit automatically.
- Rewarded ad: winning a round with a coin reward offers a “Watch Ad” doubler; completing the (mock) ad credits the bonus.
- Interstitial: auto-shows after every 3rd round (skipped after a No-Ads purchase).
- Banner + shop: the cheat rail's Ads & IAP section toggles the banner and opens the simulated IAP shop (Coin Pack, No Ads, Starter Bundle) through the kit's store backend.
Setup & going live
- Everything works out of the box in the editor with mock/dummy backends — no SDKs required, nothing to configure for the demo.
- Open Tools > HLK > Open Toolset (or Tools > HLK > Guided Setup) to configure ad units, IAP products, notifications, rate-us and the rest.
- To go live, install the SDKs you want (e.g. AdMob, Unity Ads, Firebase) — the kit detects them automatically via scripting defines (
HLK_ADMOB,HLK_UNITY_ADS,HLK_FIREBASE, …) and switches from mock to real backends.
Full kit documentation: Assets/MiniGameTemplates/HyperCasualLiveOpsKit/Documentation/HLK-Documentation.html (also listed under Tools > Mini Game Templates > Welcome > Open Documentation).
➕ Add to your project
Path A — use the bundled demo dashboard
Add Assets/MiniGameTemplates/Demo/MiniGameTemplates_Solitaire3.unity to your build settings. It auto-discovers every imported game and provides the picker, HUD, boosters, achievements and theming out of the box.
Path B — embed a single game in your own UI
IMiniGame game = new EightOffGame();
game.Mount(hostRect, context); // your IMiniGameContext implementation
// ...
game.Unmount(); // ALWAYS unmount before destroying the host
Listening to events
ctx.Events.Subscribe(GameEvents.RoundWon, payload => { /* celebrate */ });
ctx.Events.Subscribe(GameEvents.RoundLost, payload => { /* retry UI */ });
ctx.Events.Subscribe(GameEvents.ScoreChanged, payload => { /* HUD */ });
Unmount(). Games run coroutines and tweens; failing to unmount before destroying the host leaves them running on destroyed transforms.⚙ Customizing
Override default settings
Each game reads a ScriptableObject settings asset (see each game's Configurable settings table above). Create one via Create > Mini Game Templates > Solitaire 3.0, drop it in Resources/Config/, or mutate <Game>Settings.Default at runtime before mounting.
Boosters: add / remove / rebalance
- Remove: delete the
BoosterDeffrom the game's spec. - Add: append a
BoosterDefand handle its key in the game's booster handler. - Grant:
BoosterManager.Add(gameId, key, count).
Audio
Games call ctx.Audio.Play(SfxKind.…). The bundled ProceduralAudioBus synthesizes all SFX at runtime — no audio files to manage; swap in your own IAudioBus to use recorded audio.
🧰 Adding new games
- Create
Assets/MiniGameTemplates/Runtime/Solitaire3/MyGame/. - Add
MyGameGame.csimplementingIMiniGame, decorated with[MiniGame("…", "My Game", Category = MiniGameCategory.Solitaire3)]. - Add
MyGameSettings(optional) with a staticDefaultgetter. - Add the spec files —
MyGameBoosterSpec,MyGameAchievementSpec,MyGameReskinSpec,MyGameTutorialSpec— all auto-discovered. - Done: the dashboard and Studio list your game automatically. No edits to existing files.
💡 Troubleshooting
Text is invisible / fonts look broken
Import TMP Essentials: Window > TextMeshPro > Import TMP Essential Resources. The demo UI uses TextMeshPro's default font.
My game doesn't show up in the dashboard
Check it implements IMiniGame, carries the [MiniGame] attribute, and its assembly references MiniGameTemplates.Core.
A booster button does nothing when pressed
The booster's key must exactly match a case in the game's booster handler — unknown keys refund silently by design.
Tutorials replay every time I press Play in the editor
The "seen" flag is stored per game id in PlayerPrefs; clearing PlayerPrefs resets it. Replay on demand from the cheat rail instead.
Reskin sprites don't apply
Import the art through Tools > Mini Game Templates > Reskin Editor (it handles the copy + import settings), then flip the in-game Skin pill to Custom.
Coroutine errors about destroyed RectTransforms when switching games
Call Unmount() before destroying the host. The unmount path stops the game's coroutines and tweens.
Ads say “SIMULATED” / no real ads show
By design: without an ad SDK installed the kit uses its mock backend, which draws clearly-labelled placeholder ads so every flow is testable. Install a real provider (e.g. AdMob via its package) and the kit switches to it automatically — see the LiveOps Kit section.
Where do I report a bug?
Email satisvizion@gmail.com with your Unity version, target platform, the game id (e.g. solitaire3_eight_off), steps to reproduce, and the console log.
📬 Support & review
Get in touch: satisvizion@gmail.com — bug reports, feature requests, integration help and game requests for future updates are all welcome. Typical response time is 24–48 hours.
Before contacting, it helps to: check Troubleshooting above, open the demo scene to verify the game runs there, and copy any Console errors. Include your Unity version, render pipeline, target platform and the game id.